Bunge Lab, computer and non-computer-based game training using 'smart' commercially available games resulted in dramatic improvements in reasoning and processing speed scores (or both) as measured on the TONI-3 (Test of Non Verbal Intelligence) or WISC-IV Coding.
Pretty cool. Just in time for Christmas. Thanks, Bunge lab.
Examples of Spatial Reasoning games - Rush Hour, Set. Examples of Speed games, Monkey Ball and Mario Kart. The kids were ages 7-10 years and the kids played about one hour twice a week for 8 weeks. During game time, they rotated between computer games, board games, and Nintendo DS. Testing took place at an economically-disadvantage school with low test scores.