Monday, February 09, 2009

Into the Game - Children & Adults Process Immersive Video Games Differently

Using a virtual reality paradigm, Swiss researchers showed striking differences between how adults and children processed a realistic virtual reality environment. Whereas adults were able to activate prefrontal areas associated with self-reflection, regulation of emotions, and stimulus-independent thoughts, children appeared more reactive and subcortical in their responses, and unlike adults, they could not inhibit or downregulate their visual responses to the game




The researchers conclude: "These findings highlight the relative susceptibility of children to the experience of presence in simulated environments and may have important consequences for pedagogical and educational interventions. One consequence might be that one should be more reluctant to expose children to emotional virtual stimuli as currently practiced."

This overwhelming effect in children may not be all negative, but it underscores potential dangers. Interestingly in other studies, virtual reality has shown promise in ameliorating pediatric burn patients' perception of pain and treating of generalized anxiety disorder. In both these situations, immersive positive virtual environments have therapeutic effects.

Feelings Present in Arousing Virtual Worlds: Prefrontal Brain Regions Differentially Orchestrate Presence Experience in Adults and Children
Eide Neurolearning Blog: Damaging Effects of Video Game Violence

1 comment:

  1. Anonymous8:53 AM

    thank you this is very helpful to me

    ReplyDelete