Tuesday, August 09, 2005
Pew Teens and Technology Report
Check out the Pew Internet & American Life Project Report here. 87% between the ages of 12 and 17 are online and 81% of online teens are gamers. Inside the classroom, though, students find school-directed Internet activities to be "poor and uninspiring."
There are also different trends in the ways that boys and girls use the Internet:
Social purposes for the Internet were very strong (no big surprise), but couldn't classrooms take greater advantage of this interest?
Other possibly interesting links-
Videogames in Education Conf (with video)
Social Impact Games
Got Game? ...chapter
Video gaming article at Economist