Tuesday, August 09, 2005

Pew Teens and Technology Report


Check out the Pew Internet & American Life Project Report here. 87% between the ages of 12 and 17 are online and 81% of online teens are gamers. Inside the classroom, though, students find school-directed Internet activities to be "poor and uninspiring."

There are also different trends in the ways that boys and girls use the Internet:



Social purposes for the Internet were very strong (no big surprise), but couldn't classrooms take greater advantage of this interest?







Other possibly interesting links-
Videogames in Education Conf (with video)
Social Impact Games
Got Game? ...chapter
Video gaming article at Economist

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